Buildings - Modeling and Texturing - Generation Zero

I spent 6 months as a 3D Artist Intern at Avalanche Studios. I worked on a, as yet, unreleased game.

I finished the modeling and did the texturing for three buildings. Each of the building models were in various stage of completion when I started working on them - none of them were textured. From place holder(radar station) to nearly complete (weapon storage building) . Each one was completed in 2 -3 days, including modeling, texturing, and kit bashing.

All of the buildings were textured with two UV sets -one for tiling and one for masking/individual painted objects. I created a texture blend mask - to break up to three different tiled textures, and a color mask to add tint variation.

The doors, and other external building props were textured separately.

Water tower

I completed the final model of the water tower and created the uvs. I modeled the exterior "decorations" at the top of the tower

Weapon Storage Building
I did not model the building but completed the exterior props - vents, pipe, and sign. I then textured the building - exterior and interior.

Weapon Storage Building
I did not model the building but completed the exterior props - vents, pipe, and sign. I then textured the building - exterior and interior.

I modeled the exterior "decorations" at the top of the tower and the electric cable.

I modeled the exterior "decorations" at the top of the tower and the electric cable.

Other props were put in place (the door, light, and electric cabinet) to the water tower to create a prefab.

Other props were put in place (the door, light, and electric cabinet) to the water tower to create a prefab.

Radar Station
I modeled and textured the top of the radar station.  The metal framework was kit bashed from a communications tower with minor tweeks in maya to correct propotions and  more closely match the concept images.

Radar Station
I modeled and textured the top of the radar station. The metal framework was kit bashed from a communications tower with minor tweeks in maya to correct propotions and more closely match the concept images.

The radar station is a huge structure in the game and was modeled using tiled textures.

The radar station is a huge structure in the game and was modeled using tiled textures.