Hard Surface Modeling - Generation Zero

During two weeks of production I completed an assault rifle based on concept art.
It was modeled, textured, skinned, and put into the game engine by me.
I did five different texture variations on the rifle.
Modeling was done in Maya and Zbrush, texturing in substance painter and photoshop.

The model is around 30,000 tris
the textures are 4k

One of the variations

One of the variations

A dilapidated variation

A dilapidated variation