3D Assets - Modeling and Texturing - Generation Zero

During my six month internship at Avalanche Studios I created several pieces of equipment, weapon attachments, and props for a game in production.

These images are only a selection of some of the items I created for the game.
They were modeled, textured, and put into the game engine by me. All the images are rendered in game.

I was given a reference image of a real camera and was asked to make something like it - but noticeably different.

I was given a reference image of a real camera and was asked to make something like it - but noticeably different.

This took 3 days to model, texture, put it in game and adjust the materials to look good in game.

This took 3 days to model, texture, put it in game and adjust the materials to look good in game.

Circuit board to be added to a battery to create a bomb.

Circuit board to be added to a battery to create a bomb.

Ammo box

Ammo box

This is the same model as the ammo box, with some alterations and a new texture.

This is the same model as the ammo box, with some alterations and a new texture.

This version of the flashlight is the base.

This version of the flashlight is the base.

Using tint masks several variations of the base flashlight were created.  I implemented the variations and the drop down menus allowing them to easily be changed in engine.

Using tint masks several variations of the base flashlight were created. I implemented the variations and the drop down menus allowing them to easily be changed in engine.

I was asked to quickly transform an existing  walk man asset into a micro recorder.  It took a day to repurpose the walkman into this.

I was asked to quickly transform an existing walk man asset into a micro recorder. It took a day to repurpose the walkman into this.

I made over a dozen weapon attachments.

I made over a dozen weapon attachments.