Daniel Ketterman
Daniel Ketterman
3D Artist
Stockholm , Sweden

Summary

3D Artist Seeking Employment
3D Artist Intern at Avalanche Studios for 6 months
Portfolio from my work at Avalanche Studios is available upon request
Graduate of Future Games in 3D Graphics YH Program

Resume PDF

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Skills

3D ModelingWeapon ModelingProp ModelingCharacter ModelingPBR TexturingDigital SculptingDigital Painting

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
ZBrush
ZBrush
Photoshop
Photoshop
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer

Productions

  • Ava logo
    • Video Game
      Unreleased Open World FPS
    • Year
      2019
    • Role
      3D Artist
    • Company
      Avalanche Studios

Experience

  • 3D Artist Intern at Avalanche Studios
    Stockholm, Sweden
    May 2018 - November 2018

    3D Artist on a soon to be released Open World FPS using Maya, Zbrush, and a PBR workflow with Substance Painter and Designer. Modeled and textured several hard surface models for the player character including: an assault rifle, player equipment, and weapons attachments. Created models with and without concept art. Added models in game and created drop down menus to easily change colors, decals, and attachments. Modeled and textured several buildings and additional props. Propping for over 60 small to medium locations including placing props, particle effects, vehicles, buildings, and roads, and constructing prefabs that could be automatically randomized. Graphics debugging - finding, tracking(with Jira), and fixing bugs from simple floating objects to correcting errors in models and textures, fixing collision boxes, and LODs