3D Artist Seeking Employment
3D Artist Intern at Avalanche Studios for 6 months
Portfolio from my work at Avalanche Studios is available upon request
Graduate of Future Games in 3D Graphics YH Program
3D Artist on a soon to be released Open World FPS using Maya, Zbrush, and a PBR workflow with Substance Painter and Designer. Modeled and textured several hard surface models for the player character including: an assault rifle, player equipment, and weapons attachments. Created models with and without concept art. Added models in game and created drop down menus to easily change colors, decals, and attachments. Modeled and textured several buildings and additional props. Propping for over 60 small to medium locations including placing props, particle effects, vehicles, buildings, and roads, and constructing prefabs that could be automatically randomized. Graphics debugging - finding, tracking(with Jira), and fixing bugs from simple floating objects to correcting errors in models and textures, fixing collision boxes, and LODs