Helping to bring the game world to life was one of the things I enjoyed the most about my 3D artist internship at Avalanche Studios.
I spent several weeks adding props, vegetation, small roads, additional buildings, burning cars, and other elements to locations (that were already laid out) in order to give a feeling that they had been inhabited.
Aligning existing buildings to the ground and ensuring that no objects were poking through walls or the ground was the first part of propping a location. It was important to play in the world as well to find bugs and make sure the visuals were interesting to the player.
While placing out props I had to consider, not just the aesthetics, but the action! What will the player have to jump over, run around duck under in order to navigate the location? And of course what opportunities are there for enemies to hop out.
I did propping passes to over 60 small to medium locations so of course this is only a small selection of images.