Hard Surface Modeling

During two weeks of production I completed an assault rifle based on concept art.
It was modeled, textured, skinned, and put into the game engine by me.
I did five different skins on the rifle.
Modeling was done in Maya and Zbrush, texturing in substance painter and photoshop.

The model is around 30,000 tris
the textures are 4k

Daniel ketterman assault rifle5 ig
Daniel ketterman assault rifle3 ig
Daniel ketterman assault rifle4 ig
Daniel ketterman assault rifle6 ig
Daniel ketterman assault rifle3
Daniel ketterman assault rifle7 var

One of the variations

Daniel ketterman assault rifle7 var2

A dilapidated variation

Daniel ketterman assault rifle7 var3
Daniel ketterman weapon
Daniel ketterman assault rifle2
Daniel ketterman assault rifle