Two Days - One Model
I wanted to quickly model and texture a game asset with high quality.
I chose a WWII MK II Grenade because I have never done one before and it is a fairly common item in action and war games.
I continually found myself backtracking and trying to make the model look more "realistic", but the time limit made me move forward. I also tried to keep it as low poly as possible while communicating what the model is to anyone who would have this asset in their game.
Modeled in Maya
Textured in Substance Painter
Rendered in Unreal Engine 4