I spent 6 months as a 3D Artist Intern at Avalanche Studios. I worked on a, as yet, unreleased game.
I finished the modeling and did the texturing for three buildings. Each of the building models were in various stage of completion when I started working on them - none of them were textured. From place holder(radar station) to nearly complete (weapon storage building) . Each one was completed in 2 -3 days, including modeling, texturing, and kit bashing.
All of the buildings were textured with two UV sets -one for tiling and one for masking/individual painted objects. I created a texture blend mask - to break up to three different tiled textures, and a color mask to add tint variation.
The doors, and other external building props were textured separately.
I completed the final model of the water tower and created the uvs. I modeled the exterior "decorations" at the top of the tower